01Game identity
Gakuran is framed as a May 2007 Japan slice-of-life experience, but public servers often turn into schoolyard fights.
02Combat
Combat starts with stance control, spacing, light attacks, heavy pressure, blocking, dodging, and parry timing.
03Posture
Posture matters because sprinting and blocking can leave you open if you spend it without a plan.
04Map route
The city loop includes school grounds, shops, basketball, music activities, fitness spaces, and phone interactions.
05Accessories
Accessories matter for style, but some items are better treated as social flair instead of combat power.